Maxi Kniffel Screenshots
Maxi Yatzy spielen - Hier auf europeangifts.be kannst du gratis, umsonst & ohne Anmeldung oder Download kostenlose online Spiele spielen:). Onlinespiel Maxi-Yatzy (mit 6 Würfeln). Ziel des Spieles Fordern Sie Ihr Würfelglück und machen Sie möglichst viele Punkte Spielanleitung Bei diesem. Kniffel oder Yahtzee ist ein Würfelspiel mit fünf Würfeln, einem Würfelbecher und einem speziellen Spielblock. Das Spiel ist kommerziell erhältlich, wird jedoch. Noris Yatzy Spielblock im Maxi Format 14,5 x 20,7 cm Schmidt Spiele Classic Line: Kniffel mit großen Würfeln &. Noris Maxi Heckmeck am Bratwurmeck: europeangifts.be: Spielzeug. Schmidt Spiele Classic Line: Kniffel mit großen Würfeln & Block · 4,6 von 5.
Kniffel oder Yahtzee ist ein Würfelspiel mit fünf Würfeln, einem Würfelbecher und einem speziellen Spielblock. Das Spiel ist kommerziell erhältlich, wird jedoch. Protocol app where you can register your Yatzy game. The app can handle Yatzy, Yahtzee and Maxi Yatzy and is extremely configurable both regarding. Sie lieben das Spiel Kniffel? Glauben Sie, dass das Spiel mehr Spaß mit richtigen Würfeln anstatt auf Ihrem IPad macht? Mit Kniffelblock können Sie das Spiel. Sorry, you were disconnected from the game for too long, we had to remove you from the game so the others could Stake7 Sicher playing. A player doesn't have to roll all five dice on the second and third throw of a round, he may put as many dice as he wants to the side and only throw the ones that don't have the numbers he's trying to get. If they follow the strategy to maximize the average score they will get a three-of-a-kind In Free Casino Demo Games round, a player gets three rolls of the dice, although they can choose to end their turn after one Paysafe Online Lastschrift two rolls. Auch Maxi Kniffel ist es deine Aufgabe. Milton Bradley Company. In recent years, a number of collector issue Yahtzees have been sold as well. The first was Triple Yahtzee, developed in One moment, we're setting up your game
Maxi Kniffel InhaltsverzeichnisLudo Legend. Informationen Anbieter Jorg Bleyel. Adriano Celentano sagte:. Kniffel Gewinnkarte HD. Mai um Uhr. Geschrieben am Spilenaffe wird mit fünf Augenwürfeln und einem Würfelbecher und es wird reihum gewürfelt. Pet ID. Highscore Spiele Anmelden. Spielregeln und Punkteliste einer neuen Variante von Kniffel, bei der mit sechs Würfeln und neuen Kombinationen gespielt werden kann! Protocol app where you can register your Yatzy game. The app can handle Yatzy, Yahtzee and Maxi Yatzy and is extremely configurable both regarding. Sie lieben das Spiel Kniffel? Glauben Sie, dass das Spiel mehr Spaß mit richtigen Würfeln anstatt auf Ihrem IPad macht? Mit Kniffelblock können Sie das Spiel. Mit „Maxi Dice“ können Sie auch ohne Mitspieler die Würfel rollen lassen. Mit fünf Würfeln und drei Würfen je Runde Icon - Maxi Dice.
Maxi Kniffel BeschreibungDie Würfelkombinationen 2. Du kannst maximal 3 mal pro Runde Würfeln. Das Ziel des Spieles besteht darin, möglichst Hsv Vs Berlin verschiedene Würfelkombinationen zu würfeln mehr dazu im nächsten Kapitel. Sie können auch wählen, ob Sie nach dem originalen oder skandinavischen Regeln und Berechnungen spielen. Das Spiel endet, wenn alle Kategorien den Punkten zugeordent habt. Bread Delicious. In jeder Wta Rakings darf jeder Spieler bis zu drei Mal hintereinander würfeln. Erfordert iOS 9. Die ursprünglichere Form, das Yahtzee, wurde von E.
Privacy Overview. However, the official rule is that a Full House is "three of one number and two of another".
If a category is chosen but the dice do not match the requirements of the category the player scores 0 in that category.
Some combinations offer the player a choice as to which category to score them under; e. The Chance category is often used for a turn that will not score well in any other category.
A Yahtzee occurs when all five dice are the same. If the player throws a Yahtzee and has already filled the Yahtzee box with a score of 50, they score a Yahtzee bonus and get an extra points.
However, if they throw a Yahtzee and have filled the Yahtzee category with a score of 0, they do not get a Yahtzee bonus.
In either case they then select a category, as usual. Scoring is the same as normal except that, if the Upper Section box corresponding to the Yahtzee has been used, the Full House, Small Straight and Large Straight categories can be used to score 25, 30 or 40 respectively even though the dice do not meet the normal requirement for those categories.
In this case the Yahtzee is said to act as a "Joker". There are two alternative versions of the Joker rule used. In the simpler, alternative version of the Joker rule the player retains the free choice as to which category to use, but the Yahtzee can only be used as a Joker if the corresponding Upper Section box has been used.
The original game rules released in contain a difference from the above rules. The booklet stated that additional Yahtzees must be used as Jokers in the Lower Section and did not allow for their use in the Upper Section.
This rule was changed when the game was re-copyrighted in The winner is the player with the highest total. The rules do not specify what happens in the event of a tie.
The probability of completing a Yahtzee depends on whether a particular Yahtzee is required or any Yahtzee. The probability of completing any Yahtzee is shown in the following table.
The strategy is to keep any Yahtzee, four-of-a-kind, three-of-a-kind or pair that is thrown and re-roll the others. With two pairs, either can be chosen.
So if a three-of-a-kind is thrown on the first roll, the chance of completing a Yahtzee increases from 4. This section describes the last round strategy where there is no possibility of a Yahtzee bonus i.
These are the simplest situations to analyse, although even at this late stage the strategy may vary depending on the game situation.
If the final box is in the upper section, the strategy is to keep any of the number required and re-roll the others. On average 2.
The distribution is as follows:. There are slightly different strategies depending on whether a player is simply just trying to get a three-of-a-kind or if they are trying to maximize their average score.
Different strategies will also be required should a specific target be needed to achieve. The strategy to maximize the chance of getting a three-of-a-kind involves keeping any three-of-a-kind that is rolled.
If a three-of-a-kind is rolled then after the first throw the player should keep any other 5s and 6s, while after the second throw the player should keep any other 4s, 5s, and 6s.
An example is with the player keeps and throws the other 2. If a three-of-a-kind is not rolled the player should keep any pair that is rolled and re-roll the other dice, with two pairs the player should keep the higher pair, and with no pair the player should keep the highest die.
Following this strategy gives a This strategy does not maximize the average score since there are a few situations after the first throw, where it is better to keep other combinations.
For instance after throwing , keeping maximizes the chance of getting a three-of-a-kind a guaranteed score of 15 but keeping 66 maximizes the expected average score The situations where the strategy to maximize the average score differs are all after the first throw and are as follows: keep 33, 44, 55, 66 rather than or , , keep 4, 5 or 6 rather than 11, keep 5 or 6 rather than 22, keep rather than For example, with the player should keep 6 rather than 22 and with they should keep not If they follow the strategy to maximize the average score they will get a three-of-a-kind As with three-of-a-kind there are slightly different strategies depending on whether a player is simply trying to get a four-of-a-kind or they are trying to maximize their average score.
Different strategies will also be required should they need to achieve a specific target. The strategy to maximize their chance of getting a four-of-a-kind involves keeping any four-of-a-kind that they have.
If they have a four-of-a-kind then after the first throw they will keep the other if it is a 5 and 6, while after the second throw they will keep it if it is a 4, 5 or 6.
So that with they keeps and will throw the 3. If they do not have a four-of-a-kind, the player should keep any three-of-a-kind or pair that they have and re-roll the other dice.
With two pairs they will keep the higher pair. With no pair they will keep the highest die. Following this strategy gives them a As with three-of-a-kind this strategy does not maximize the average score since there are a few situations after the first throw, where it is better to keep other combinations.
For instance, after throwing , keeping maximizes the chance of getting a four-of-a-kind but keeping 66 maximizes the expected average score 6.
The situations where the strategy to maximize the average score differs are all after the first throw and are as follows: keep 44, 55, 66 rather than , keep 4, 5 or 6 rather than 11, keep 6 rather than Following the strategy to maximize the average score he will get a four-of-a-kind A player will keep a Yahtzee or Full House.
A Yahtzee will score 25 under the Joker rule, even though it is not strictly a full house. He will keep any four-of-a-kind, three-of-a-kind or pairs that are thrown and re-roll the others.
With two pairs he will keep both. On average he will succeed The strategy is complicated by the fact that, because of the Joker rule, the player will score 30 if he gets a Yahtzee.
Clearly he keeps any Small Straight or Yahtzee that he throws. After the first throw he will keep a run of 3 or 3 out of 4 e.
Otherwise, he will keep a 3 or 4 or both and a 2 or 5 if he also has a 3 or 4 e. He will not keep just 2, 5 or The only difference after the second throw is that he keeps , , and and will try to throw a Yahtzee unless the other die is a 3 or 4.
Again the strategy is complicated by the fact that, because of the Joker rule, he will score 40 if he gets a Yahtzee. Clearly he will keep any Large Straight or Yahtzee that he throws.
The best strategy is also to keep a four-of-a-kind and try to throw a Yahtzee, even after the first throw. The player should not keep a three-of-a-kind.
Keep a small straight or 4 out of 5 e. Otherwise he should simply keep any 2, 3, 4 or 5 just one of each , so that with he would keep A player should keep any Yahtzee, four-of-a-kind, three-of-a-kind or pair that is thrown and re-roll the others.
On average he will succeed 4. To get the maximum average score the strategy is straightforward. After the first throw the player will keep any 5s and 6s.
After the second throw he will keep any 4s, 5s, and 6s. On average he will score Different strategies will be required when he needs to achieve a specific target.
The strategy for maximizing the expected score has been determined. The "Optimal" strategy simply maximises the average score. It does not maximise the chances of winning a game.
There are two main reasons for this. Firstly, the Optimal strategy takes no account of any opponents. In normal gameplay a player will adjust their strategy depending on the scores of the other player or players.
Secondly, the Optimal strategy tends to give undue importance to Yahtzee bonuses. It is rare for a player without a Yahtzee bonus to beat a player with one.
So, in normal gameplay, a players' strategy is not significantly influenced by the value given for a Yahtzee bonus. Consider the situation where the Yahtzee bonus was worth a million rather than a hundred.
It would not influence normal gameplay where the objective is to score more than the opponent. It would, however, affect the "Optimal" strategy since scoring a million would have a dramatic effect on the average score.
The "Optimal" strategy would be dominated by the prospect of a Yahtzee bonus. Even with a Yahtzee bonus worth the "Optimal" strategy tends to give too much importance to Yahtzee bonuses.
Despite these limitations the "Optimal" strategy does provide a useful guide as to the best strategy, especially in the early rounds. The "Optimal" strategy for the first round is described in the next section.
After the first round, the number of different games rapidly makes detailed analysis difficult but, in the early rounds, players generally simply adapt the first round strategy based on the boxes used.
For instance if a player throws in the first round they will keep 66 but if the 6s box was used in the first round and they throw in the second round they will naturally keep 55 instead.
The following table shows the average score obtained using the Optimal strategy and the proportion of the time that zero is scored in a particular category: .
Requires iOS 9. Compatible with iPhone, iPad, and iPod touch. App Store Preview. Screenshots iPhone iPad. Description Do you love the game Yahtzee, Yatzy or Kniffel?
Jul 17, Version 3. Ratings and Reviews See All. Information Seller Jorg Bleyel. Size Category Entertainment. Compatibility Requires iOS 9.
Maxi Kniffel VideoHow to Win at Yahtzee - Tips and Tricks - Step by Step Instructions - Tutorial - 5 Dice Game
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And tell us what you think on our Facebook page. Happy Star Wars Day! May the 4th be with you! Gameplay In each turn a player may throw the dice up to three times.
Upper section combinations Ones: Get as many ones as possible. Twos: Get as many twos as possible. Threes: Get as many threes as possible.
Fours: Get as many fours as possible. Fives: Get as many fives as possible. Sixes: Get as many sixes as possible. Lower section combinations Three of a kind: Get three dice with the same number.
Points are the sum all dice not just the three of a kind. Four of a kind: Get four dice with the same number. Points are the sum all dice not just the four of a kind.
Full house: Get three of a kind and a pair, e. Scores 25 points. Small straight: Get four sequential dice, 1,2,3,4 or 2,3,4,5 or 3,4,5,6.There are two main reasons for this. This article is about the dice game. Jugendschutz Datenschutz Kontakt Reef Club Casino Review. You've been disconnected due to inactivity. You are using a very old browser, that is no longer supported by this site.